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| Grandmothers Footsteps |
This would form the bases of our piece, the patients are playing the game to reach the doctors, however they never really get there as they are repeatedly restrained by the same doctors who in turn send them back to the point they started from. What we liked about the use of grandmothers footsteps was that we all wanted to show that the people that this happens to are no difference form us. In childhood, for the majority, it is a time where everyone is the same as they have not yet learn't the behavior of excluding and other negative things. It is also a time where problems in mental health are not really an issue, commonly children as young as 4 or 5 don't often suffer from depression or other problems like that. Therefore, we have tried to revert everyone back to a time when people with mental health problems were no different to everyone else, and therefore demonstrate that face-down restraint is used on normal people and so if face-down restraint can happen to them then why would it wrong if someone tried to do to me in the street. What I also really liked about the game was that in that moment we, as the patients, became a collective with the rest of the participants.
The once we reached the 3 doctors each one would restrain one of us, while we struggle until we calm down after they have said 'I CAN'T LET GO OF YOU UNTIL YOU CALM DOWN'. This sentence came through just general play of being restrained, I think it was Eden who said it just naturally and we all agreed it was effective and so we used it. From this point we would get up and then go back to the start line.
It was a great place to be in but we all agreed that the game needed to be more dynamic, particularly from the patients as we were just walking forward. We also agreed that there needed to be more to the restraining as it was the center of our piece and that it needed to be clearer, as it could look a bit like police brutality.

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