To begin with we played with the idea of setting our scene in the mafia, having Creon as the mafia
boss instead of the king. We thought this would be a good way to incorporate comedy, involving the two stereotypical characters of the dumb and dumber sidekicks to the boss. These two characters would great a lot of physical comedy as well as comedy through speech, most of it stemming from the characters need and fight to please Creon. We decided to run with this idea for a little while, building on how Ismene could enter in pretending to be a male lawyer in defense of Antigone, before revealing herself to be Antigone's sister and taking the blame. The comedy and slapstick we created would have enabled us to distance the audience emotionally from the piece as these devices are a lot less hard hitting and therefore don't invoke as big as an emotional response or involvement from the audience. We also looked at multi-rolling, but at this point the comedy element was all we hard. Although these ideas may have worked to produce something good, we weren't managing to get anywhere with them. The comedic ideas took the focus so we weren't actually thinking about the politics of the scene or the dynamics between characters, as well as how we could take the basis of the scene and create something entirely new and abstract that was a representation of these themes. Therefore, as we started to fall behind in the development of our ideas, we moved on.
boss instead of the king. We thought this would be a good way to incorporate comedy, involving the two stereotypical characters of the dumb and dumber sidekicks to the boss. These two characters would great a lot of physical comedy as well as comedy through speech, most of it stemming from the characters need and fight to please Creon. We decided to run with this idea for a little while, building on how Ismene could enter in pretending to be a male lawyer in defense of Antigone, before revealing herself to be Antigone's sister and taking the blame. The comedy and slapstick we created would have enabled us to distance the audience emotionally from the piece as these devices are a lot less hard hitting and therefore don't invoke as big as an emotional response or involvement from the audience. We also looked at multi-rolling, but at this point the comedy element was all we hard. Although these ideas may have worked to produce something good, we weren't managing to get anywhere with them. The comedic ideas took the focus so we weren't actually thinking about the politics of the scene or the dynamics between characters, as well as how we could take the basis of the scene and create something entirely new and abstract that was a representation of these themes. Therefore, as we started to fall behind in the development of our ideas, we moved on.

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